She adds a +4 bonus on her attack roll and deals 2 extra points of damage per class level. Smite Evil (Su): Once per day, a witch hunter of 2nd level or higher may attempt to smite an evil opponent with one normal melee attack. Kami's Grace: A witch hunter applies her Charisma modifier (if positive) as a bonus on all saving throws. In the featured campaign setting of Rokugan, witch hunters use detect Taint instead. If she next gains a level of shugenja, making her a 4th-level shugenja/4th-level ranger/2nd-level witch hunter, she gains spells as if she had risen to 5th level in shugenja.ĭetect Evil (Sp): At will, the witch hunter can use detect evil as a spell-like ability.
For example, if Kuni Osari, a 3rd-level shugenja/4th-level ranger/1st-level witch hunter, gains a level in witch hunter, she gains new spells as if she had risen to 4th level in shugenja, but uses the other witch hunter aspects of level progression such as attack bonus and save bonus. She does not, however, gain any other benefit of the spellcasting class. At 2nd, 5th, 7th, 9th, and 10th level, the character gains new spells per day and spells known as if she had also gained one level in her spellcasting class. Spells per Day: A witch hunter continues her magical training as well as practicing the techniques of the hunter.
Weapon and Armor Proficiency: Witch hunters are proficient with all simple and martial weapons and with all armor.